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Author Topic: Sound Forge 3.0 (article - May 1996)  (Read 3566 times)

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Offline chrisNova777

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Sound Forge 3.0 (article - May 1996)
« on: September 13, 2014, 03:11:30 AM »
http://www.soundonsound.com/sos/1996_articles/may96/soundforgev3.html
click link to read full article

Quote
A major upgrade of this PC program makes it appeal to amateurs and professionals alike -- but also provides some exciting pointers to the future of desktop audio. DENNIS MILLER takes a quantum leap in the dark...

 

The American software company Sonic Foundry is behind this 16-bit, stereo soundfile recorder/editor for Windows. Version 3.0 is a major upgrade, and combines dozens of processing options, an extensive editing toolkit, external sampler support, and MIDI and time code triggers, making it one of the most powerful Windows software applications in recent memory.
GRAND DESIGNS

Most wave editors are used to record, manipulate and play back sounds for audio projects on disk, but Sound Forge has designs on your entire studio. For starters, its Sampler Tool can be used to move Wave files between your PC and a sampler using either MIDI Sample Dump (SDS) or, if your sampler supports it, the newer SMDI interchange format. (You must have a SCSI card in your PC for SMDI, though it doesn't have to be your main disk controller.) The Sampler Tool provides setups for many popular samplers, including Digidesign's SampleCell II, and if yours is not on the list, an intuitive configuration menu will help you get started. You'll also find numerous loop control features in the Loop Tuner, to help you locate the perfect start and end points.

Next, you can synchronise the start of digital audio files and MIDI tracks by sending a Note On message from your sequencer or controller. Forge comes with a 'virtual' MIDI Router, which is a driver that allows you to send MIDI data directly across the PC buss, so you won't need a second computer to use this option. If you work with audio for video, you'll also appreciate the ability to use SMPTE and MTC to trigger files. To synthesize your own samples, there's a powerful FM synthesis engine that offers four operators, each with its own amplitude envelope, and 13 different algorithms for designing sounds. You can also create static waveforms, using an additive synthesis feature.

Whether or not you can squeeze all your work onto the desktop is scarcely a material consideration, when there's so many great tools for carefully crafting your music. Among the more familiar options are effects such as reverb and delay, as well as processing options like normalisation, time compression and expansion, and EQ. There's support for a wide range of sound file formats, which makes it easy to move your work among different computing platforms, as well as numerous unique editing options. Furthermore, nearly every aspect of the user interface can be configured to your liking. If you happen to find a must-have feature that's missing from this version, don't despair, as a number of plug-ins that extend the program's operation have recently been released (see the 'Plug And Play' boxout).