Recent | Who's Online | Vintage Software Modern Software | Gfx | Windows | Mac  MacOS9 | IBM/DOS | ATARI ST | AMIGA | Midi Interfaces | Sequencers |
Roland "MC" | E-mu | Ensoniq | MPCs | Samplers | Akai "S" | Roland "S" Samplers + WorkstationsSynths | soft-Samplers | soft-Synths (VSTi) | Roland "JV" | Modules | Drums | Tape | Mixers | hardware Effects | software Effects | software Timeline | HackintoshReason | Artists | Firewire interfaces | USB interfaces | iOS | android ***Guests must register / log in to see + download files attached to a post left + right arrow keys move forward and backward through threads

Recent Posts

Pages: 1 2 3 4 5 6 7 8 9 10
1
MIDI Interfaces / M-Audio Acquires Evolution Electronics (Aug 2003)
« Last post by chrisNova777 on Today at 12:05:50 AM »
https://www.mixonline.com/recording/m-audio-acquires-evolution-electronics-375145
M-Audio has acquired Evolution Electronics Ltd., a UK-based manufacturer of USB MIDI keyboards and controllers; the acquisition includes all Evolution

BY EDITORS
PUBLISHED: 08/12/2003

Quote
M-Audio has acquired Evolution Electronics Ltd., a UK-basedmanufacturer of USB MIDI keyboards and controllers; the acquisitionincludes all Evolution products, software and intellectual propertyrights, along with all other assets and liabilities of the company inexchange for an undisclosed sum.

According to Tim Ryan, CEO of M-Audio, “We are very excitedabout bringing M-Audio and Evolution capabilities together. It is clearto us that this joining of forces will make a sum greater than theparts.”

“We’re honored to join the M-Audio family,” saidEvolution founder Richard Watts, “and are looking forward toextending our reach and vision to a new level.” Watts, who builtthe company during the past 20 years, will continue to be involvedwithin the enlarged group. Niels Larsen is now acting as generalmanager of Evolution.

For more, visit M-Audio at www.m-audio.com.
2
Windows 95 (Aug 1995) / AGP graphics standard introduced (Aug 1997)
« Last post by chrisNova777 on March 31, 2023, 07:26:49 PM »
https://en.wikipedia.org/wiki/Accelerated_Graphics_Port

so basically if you are -using an AGP graphics card make sure your running that os version (or higher) for the hardware to be properly supported. Windows 95 version 4.00.950 B.  or above.

does this mean you cant run windows 3.11 with a motherboard that has an AGP port?? unless they have some special driver to enable the support?

Quote
The AGP slot first appeared on x86-compatible system boards based on Socket 7 Intel P5 Pentium and Slot 1 P6 Pentium II processors. Intel introduced AGP support with the i440LX Slot 1 chipset on August 26, 1997, and a flood of products followed from all the major system board vendors.[3]

The first Socket 7 chipsets to support AGP were the VIA Apollo VP3, SiS 5591/5592, and the ALI Aladdin V. Intel never released an AGP-equipped Socket 7 chipset. FIC demonstrated the first Socket 7 AGP system board in November 1997 as the FIC PA-2012 based on the VIA Apollo VP3 chipset, followed very quickly by the EPoX P55-VP3 also based on the VIA VP3 chipset which was first to market.[4]

Early video chipsets featuring AGP support included the Rendition Vérité V2200, 3dfx Voodoo Banshee, Nvidia RIVA 128, 3Dlabs PERMEDIA 2, Intel i740, ATI Rage series, Matrox Millennium II, and S3 ViRGE GX/2. Some early AGP boards used graphics processors built around PCI and were simply bridged to AGP. This resulted in the cards benefiting little from the new bus, with the only improvement used being the 66 MHz bus clock, with its resulting doubled bandwidth over PCI, and bus exclusivity. Examples of such cards were the Voodoo Banshee, Vérité V2200, Millennium II, and S3 ViRGE GX/2. Intel's i740 was explicitly designed to exploit the new AGP feature set; in fact it was designed to texture only from AGP memory, making PCI versions of the board difficult to implement (local board RAM had to emulate AGP memory.)

Microsoft first introduced AGP support into Windows 95 OEM Service Release 2 (OSR2 version 1111 or 950B) via the USB SUPPLEMENT to OSR2 patch.[5] After applying the patch the Windows 95 system became Windows 95 version 4.00.950 B.

The first Windows NT-based operating system to receive AGP support was Windows NT 4.0 with Service Pack 3, introduced in 1997. Linux support for AGP enhanced fast data transfers was first added in 1999 with the implementation of the AGPgart kernel module.
3
Yes indeed, Chris ...
I wholly agree with both your intent and with your insight ... :)

I'm a 'died in the wool' Intel guy; however, I'm not current with much post-Win 7, having despaired of MS OS evolution strategy.

That is not to suggest I'm not open-minded. I've been researching a great deal and (privately)questioning many of the claims made on chipset/os/RAM issues, sometimes for re-purposing otherwise 'obsolete' hardware.

I can only advocate eg, if Intel designed the 915 chipset for max 2Gb RAM on XP, then that is the safe working practise, until Intel revise. I've never been able to indulge (risk) more adventurous approaches ... :)

I hope you might find time to consider the e-mail I recently sent to you with an outline of my (non-commercial) interest in re-purposing an outdated studio with much good XP/7 hardware ?

There's much to be trialled and proven. I'll be glad to post relevant stuff on OSD if of interest.
It seems to me RAM will, to a large extent, govern possibilities and viable options; especially, in sourcing system boards.

I've no wish to clutter OSD by inconsistent posting; however, I was so impressed by your efforts in this post, in particular, I wondered if we might begin a new continuity topic based on industry stalwarts, RME and Soundscape PCI ... Mixtreme & 968/9636 ?
Strong pressure within that sector ensured a much longer life for what remain excellent PCI cards, even if 32 bit 5v. That such great vfm cards are most reliable and stackable could well open otherwise closed doors to many here and beyond; especially, in such as semi-pro/community live ensemble broadcasting with real players and instruments plus VSTi.

That requires much more RAM, largely governed by chipset on Intel boards.

I well recall times when magnetic flux density was the decisive issue ... :)

As a brief aside, I'm curious as to why there are many visitors to OSD; yet, few seem to sign-in and contribute when visiting. I guess OSD is not intened to be a 'talking shop' ?

If so, I'll keep that in mind ... :)

ATB, jtl.
4
ram limitations are specific to mother boards AND operating system

and forgive me guys but the purpose of me making this thread was the opposite
ie: the whole point was to use fully supported hardware.. that was a right match for the os /software not to make unsupported hardware work for something it doesnt..

the original m-audio drivers are solid compared to the newer 64bit version that they basically were forced to give out by pressure of customers complaining.. they literally made no money probably off producing those 64bit drivers but they did it (i think) because there were so many people complaining that they couldnt use their delta 1010 (1010LT) with windows 7 (which probably installed as 64bit by default)

so ya the 64bit drivers are not as robust + complete as the original XP drivers (and also didnt allow you to use 4 cards together as one interface) so unfortunately 4gb is the ram limitation, if joethelion has a 2gb ram max... under XP? then that has to be the motherboard itself (not the chipset??) for example i have a p5pe-vm motherboard it can only take 2gb max... but people forget that 2gb in the early 2000s was still alot of ram.. even 1gb was still alot of ram.. compared to the years just prior.

people made alot of amazing music with computers that had alot less ram than 2gb. maybe keep that in mind|
it sucks that this is a result of the programmer whoever developed the drivers.. and how much they paid or didnt pay him to develop the drivers.
5
Agreed 6tr ... It's far the best I've used.

I'm 'feeling my way' for a retro project after a very long lay-off.

Have you been able to overcome Intel chipset RAM limitation ... and with any specific chipset series ?
Eg: It seems 915 series is max 2Gb regardless of PAE fixes and possible OS/BIOS tweaking ?

Have you had success with, eg: 945-965 series to achieve greater than 8Gb RAM ?

Have you trialled any server boards with XPPSP3 Integral ... overcoming chipset driver issues ?

Thanks for any help.


ATB, jtl
6

well i reorganized the boards so that its a bit consistant between modern-vintage
with the first big four first... Cubase.. Logic.. ProTools.. Digital Performer...
7
Hi G40,
CWPA9 may suit ... also earlier H2O editions of Cubase/Nuendo.

ATB, jtl

Emagic Logic and Sound Diver work well with external synths. I once used it with my synths. I also used Emagic's AMT-8 and Unitor midi interfaces to connect synths. I had 3 of them for a total of 24 inputs and outputs for all my synthesizers. But it was a macintosh with Mac OS 8.6 and Logic 4.8.
8
Hi G40,
CWPA9 may suit ... also earlier H2O editions of Cubase/Nuendo.

ATB, jtl
9
Retrospects - Looking Back in Time / Re: New/old audio PC - Which OS?
« Last post by G40 on March 30, 2023, 12:49:32 PM »
As usual I'm spending more time fiddling with old equipment and computers than I actually am making music.

hey thats the whole reason for this site to exist.. to help get that technical mumbo jumbo stuff done asap and get on with being creative

Ha, well I've been spending a ridiculous amount of time recently fiddling with old computers, and very little time making music with them. Luckily I have another outlet as a bassist so I am still "doing music".

On that note I decided to install XP professional SP3 on the IBM P4 mentioned above after failing to get an Adaptec SCSI card to work under 98SE. It seems much happier, the (parallel port) MTP AV seems to be working fine, as does the SCSI card and an Echo Layla 20 bit audio interface. All nice kit which I picked up very cheaply.

I've started installing software. Couldn't get Cubase 5.1 to work but Sonar V3 seems very happy. I used it back in the day (started with Cakewalk 6) but always found later versions of Sonar a little cluttered and complex for my needs, if brilliantly solid. I'm wondering if there is a better option out there? My priority is MIDI sequencing of external synths (JV1080, DX11 etc), I'm planning to use audio functions to record these back in as audio for further processing, probably mixing partially out of the box. I probably won't be using softsynths, but I'd like something that will be slick about controlling patches, drum maps etc without too much effort.

Any thoughts or suggestions?
10
heres a demo installer of a slightler earlier version maybe it will let you upgrade from the demo to the full version?


heres the webpage for it
http://web.archive.org/web/20130505031650/http://www.gvox.com/master_tracks_pro

Quote
Recording and Playback Features
-64 tracks with independent track looping
-Quickly audition and select sounds for virtually any MIDI synthesizer from Master Tracks Pro's editable Device list. List includes General MIDI, and several popular synthesizers. Customize existing lists or create your own
-Bank Select lets you switch to alternate banks of sounds in your MIDI instruments
-Assign any controller like volume, reverb, chorus, or pan to any recordable fader for an automated mix down
-Step Entry: Input notes in step time with selectable duration, velocity, articulation, and MIDI channel for each note
-Looping: Loop any number of tracks independently
-Automated Punch-in: Automatically enter and exit record mode at predetermined "punch" points while your sequence plays
-SMPTE support: Synchronize your music to film, video, or audiotape
-See an accurate display of your sequence's elapsed time, stored tempo, playback tempo, and current time signature
-Control playback and recording; select step-time note duration from your MIDI instrument
-Import, export, and explode Standard MIDI files: Type 0 or C type 1
-Big Counter is perfect for monitoring your sequence at a distance
-Multi-Port support allows for up to 256 MIDI channels


Editing Features
Hot Keys add key commands for transposition, quantize, editors, and more
Velocity Window shows every note's velocity
Graphic note editing: Click and drag with your mouse to change a note's pitch, duration, or timing
Note Velocity Stems give you visual velocity editing
Event List Editing: Accurately edit note, controller, and time data from an alphanumeric list
Change Filter: Simple, one-step editing of notes by their location, duration, pitch, velocity, or channel
Cut, Copy, and Paste editing: Insert or delete any selection to modify your music as easily as editing text with a word processor
Individual Track Lock lets you transpose your song without affecting drum parts
Change note duration, velocity, channel, tempo, or time signature globally or for a specific section
Quantize and Humanize: Tighten up timing errors or loosen robotic, step-entered sequences
Fit Time: Automatically adjust tempos to make any section fit a specified length of time
Zoom in or out: See data in macro or micro views
Graphic editing of MIDI controller data complete with ghost notes
Snap to Grid allows you to quantize your step entry with a mouse
Control the music's feel: Slide selected regions forward or backward in time
Song Play List enables you to load and play a whole set list of songs for live performance
Sync your music to SMPTE via MIDI Time Code with a MIDI/SMPTE interface
Use the Event Editor window as a cue sheet
Supports all SMPTE formats for video and film production
Save and load MIDI System Exclusive data (voices, drum machine data, etc.) with Pro's built-in Sysex librarian
Edit and print your music on a Grand Staff in the Notation Editor
Record and play WAV audio directly using Window's MCI commands
Trigger MCI media events during playback at any point within a sequence
Control multimedia devices or play WAV audio files
Support of Windows 3.1 Multimedia Extensions: MIDI Mapper and MCI (Media Control Interface) commands

this page contains a link to the 684 updater which your supposed to use after installing the 683 version
http://web.archive.org/web/20130505130505/http://www.gvox.com/gvox_downloads#dwnld_mtp

the installer for the demo works fine, but the updater, it wont run for me on windows 7 64bit im assuming it may run on 32bit OS... to be able to patch up to 684

it also installed the the demo into the wrong folder.. 32bit apps are supposed to go into Program Files (x86) folder not "Program Files" dir

Quote
System Requirements
Windows
Pentium class CPU or greater, 32MB of RAM, SVGA video,
PC running Windows 98 or higher (WinME, 2000, or XP preferred)

then again im not even sure if thers a way to enter a serial into the demo to go from "demo" to "full" version
Pages: 1 2 3 4 5 6 7 8 9 10