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Author Topic: texture 3.0  (Read 62 times)

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Offline chrisNova777

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texture 3.0
« on: November 17, 2016, 11:28:52 AM »
http://usuarios.advance.com.ar/lrojas/texture3.htm
program by Author: Luis Maria Rojas for Platforms: Windows 95 / 98, Windows NT
not to be confused with the DOS sequencer programmed by author: Roger Powell http://www.oldschooldaw.com/forums/index.php?topic=2394

Quote
TEXTURE generates musical information, by stochastic means, in two differents ways. The first one to be interpreted by a MIDI device and the other to be interpreted by TRender, a sofware synthetizer included with the package.

Several probability control parameters are involved in the musical data generation process. By default events will have the same probability to appear, in other words values follow a uniform probability distribution, but this process could be controlled by user-defined distributions.

Events may be masked by speciying its lower and higher limit, time-variable functions perform this task.

The most interisting thing in TEXTURE 3.0, is the posibility of saving every setting, including functions and distributions drawings, in banks. This bank could also be linked, sequencially or simultaneously by a simle script. Think TEXTURE 3.0 as having one or more musician with a single or more sets of instructions.

TEXTURE has most of all sequencer capabilities: record, play and edit MIDI events.

You may record material from an external MIDI device or you may gather generated musical information as MIDI data by TEXTURE built-in sequencer.

DOWNLOAD LINK : http://usuarios.advance.com.ar/lrojas/Texture3.0.zip