Recent | Who's Online | Vintage Software Modern Software | Gfx | Windows | Mac  MacOS9 | IBM/DOS | ATARI ST | AMIGA | Midi Interfaces | Sequencers |
Roland "MC" | E-mu | Ensoniq | MPCs | Samplers | Akai "S" | Roland "S" Samplers + WorkstationsSynths | soft-Samplers | soft-Synths (VSTi) | Roland "JV" | Modules | Drums | Tape | Mixers | hardware Effects | software Effects | software Timeline | HackintoshReason | Artists | Firewire interfaces | USB interfaces | iOS | android | "there's no future without a past"  ***Guests must register / log in to see + download files attached to a post left + right arrow keys move forward and backward through threads

Author Topic: texture 3.0 (1988) 24 track sequencing software for PC  (Read 2986 times)

0 Members and 1 Guest are viewing this topic.

Online chrisNova777

  • Administrator
  • Posts: 9316
  • Gender: Male
  • "Vintage MIDI Sequencing + Audio Production"
    • | vintage audio production software + hardware info
texture 3.0 (1988) 24 track sequencing software for PC
« on: November 17, 2016, 11:28:52 AM »
version 1.0 was released in 1985

The first version of Texture was written for the Apple II in 6502 assembly language. It was called Texture because you entered the notes from a text-editor. And I figured out this way that you could flip back and forth from any text editor and my program. Then you would hit this button and it would compile that and play it back through a 7-channel D/A converter that was being clocked by a test oscillator. The D/A was essentially the MIDI, along with a parallel port that provided 5V up and down to flip the bit, so that was the gate.
program by Author: Luis Maria Rojas for Platforms: Windows 95 / 98, Windows NT
not to be confused with the DOS sequencer programmed by author: Roger Powell

TEXTURE generates musical information, by stochastic means, in two differents ways. The first one to be interpreted by a MIDI device and the other to be interpreted by TRender, a sofware synthetizer included with the package.

Several probability control parameters are involved in the musical data generation process. By default events will have the same probability to appear, in other words values follow a uniform probability distribution, but this process could be controlled by user-defined distributions.

Events may be masked by speciying its lower and higher limit, time-variable functions perform this task.

The most interisting thing in TEXTURE 3.0, is the posibility of saving every setting, including functions and distributions drawings, in banks. This bank could also be linked, sequencially or simultaneously by a simle script. Think TEXTURE 3.0 as having one or more musician with a single or more sets of instructions.

TEXTURE has most of all sequencer capabilities: record, play and edit MIDI events.

You may record material from an external MIDI device or you may gather generated musical information as MIDI data by TEXTURE built-in sequencer.