Author Topic: Sound Forge 3.0 (1996) + 4.0 (1997)  (Read 4766 times)

Offline chrisNova777

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Sound Forge 3.0 (1996) + 4.0 (1997)
« on: December 16, 2014, 10:28:02 AM »


Versions of Sound Forge exist for every edition of Windows, including Windows 3.x, Windows 95 and Windows NT. The 95 and NT versions are true 32-bit applications, and run nearly twice as fast as standard 3.x Windows. There's also a scaled-down, entry-level version called Sound Forge XP, which does not accept the plug-ins mentioned elsewhere.

The requirements for Windows 3.x use are a 386SX or faster CPU (486DX recommended), 4Mb of RAM, a VGA or better graphics, a Windows-compatible soundcard, and a hard disk large enough to hold the amount of data you intend to work with -- 5Mb is probably the minimum. You can calculate about ten minutes of stereo sound at CD quality for every 100Mb of drive space. Windows 95 and NT users will no doubt need the extra RAM and CPU power those environments require


Sound Forge is a production powerhouse and includes a vast range of edit and record options. The Forge 4 CD-ROM contains versions for true 32-bit Windows 95/Windows NT4 and 16-bit for Windows 3.1, but the 16-bit version will not perform real-time previews, which rely on 32-bit processing. The default soundfile type is Microsoft WAV (including Digidesign Session 8 files) but you can load and convert between a wide range of other file types, including Macintosh AIFF and SND, Amiga SVX and IFF, and RAW. Sound Forge 4.0a will recognise sample rates from 2kHz to 96kHz and supports 8-bit, 16-bit, mono and stereo data formats, and the common Internet audio and video file formats RealAudio 3.0, ActiveX Streaming Format (ASF -- used by Microsoft's NetShow On-Demand) and the NeXT/Sun AU format for Java scripts. Unlike most editors, Sound Forge allows you to enter and edit the summary information text embedded in Microsoft WAV, and add comments and recording details such as title, engineer and date. There is the option to automatically re-open the sound files as they were when you last quit Sound Forge and you can also save and load work spaces to disk. The only copy protection Sound Forge uses requires you to enter an activation code during installation, and the enlightened Sonic Foundry philosophy that's printed on page 3 of the manual is worth quoting: "We feel that it is in your best interest that Sound Forge does not come with heavy-duty copy protection. We hope you will allow us to continue this policy by abiding by the licence agreement and giving your friend our phone number rather than a copy of the software."

Sound Forge Sampler Tool supports SDS and the much faster SMDI. The Sampling section in the Sound Forge manual includes clear and comprehensive guidelines on loop generation, individual sampler configurations, and how to audition from the Sound Forge MIDI keyboard; the appendix has a section on transfer procedures for Akai's S1000, Digidesign's SampleCell II, the Kurzweil K2000 and Peavey's SP samplers. The E-mu ESI32, Kurzweil K2500, and Peavey SX are also supported.

Sound Forge 3.0 - s/n: SFW309266944 Key: LPBPGX97
Sound Forge 3.0 for Windows - #/2KCUTN2Z
Sound Forge 4.0e 185 - s/n: 100 0000999 068550
Sound Forge 4.5 - s/n: 105-0000000-233806
Sound Forge 5.0 - s/n: 3B-9FWG9Z-T60ZYS-0QZY0D
Sound Forge v3.0 for Windows 95 - #/SFW309266944 Activation Key: LPBPGX97
Sound Forge XP 4.5.57 - s/n: 195-0030648-113512
« Last Edit: December 22, 2014, 03:44:51 PM by chrisNova777 »